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Walkbot_G is the robot-assisted gait training rehabilitation system compatible for adults and pediatric patients with neurological or musculoskeletal impairments. Dual robot orthoses are compatible for adults and pediatric, and also can be compatible various optional which helps locomotor training to maximize its training effects. The more powerful real-time dynamic body weight support module with remote controller is adopted.

Optional product: Robotic orthosis for pediatric, 3D Active augmented virtual reality software, 3D Motion analysis software, Force plate.

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The Walkbot_S provides an accurate and superlative therapeutic effect on locomotor retraining according to numerous anecdotal testimonies of our clients and clinicians, emprical evidence and clinical trial from researchers.



  • Apply accurate gait mechanism based on kinematic study
  • Generate the most natural gait pattern
  • Prevent Foot drop & Toe dragging

Client testimonies :

Mr. Aurelio was diagnosed with SCI ASIA B 14 years ago who remarkably enhanced his locomotor function following a 3-months Walkbot training(Neurocell Institute, Spain, 2014).

Mr. Kim was disgnosed with hemiparetic stroke 2 years ago and underwent the intensive Walkbot gait training for 2 months. Surprisingly, he was initially afraid of falling and unable to ambulate. However, thanks to Walkbot, now he can walk independently(Seoul National University Hospital, South Korea, 2013).

The Walkbot is engineered to provide most natural kinematic and kinetic as well as energy efficient gait patterns, which help clients with acute and severe stroke, spinal cord injury or gait impairments to reestablish the optimal and automatic locomotor pattern and to accelerate faster recovery during the initial rehabilitation phase.

Accurate and optimal gait pattern makes more near to perfect training performance

The Walkbot_S provides an intelligent interactive mode which automatically accommodates spasticity or associated stiffness, assistance and resistance forces, walking speed, and hip, knee, and ankle joint kinetics according to the client’s ongoing locomotor performance to maximize ‘automatic’ locomotor relearning, retention, and full recovery.

Therapeutic speed is automatically adjusted as per patient’s muscle power




The treadmill, robot and patients are interactive mutually through sensing the patient’s condition.

When the patient achieve the targeted power, the therapeutic speed of treadmill goes up by 0.1 km/h as per the patient’s condition. The good job mark pops up on the monitor to cheer up patient and motivate their training.

On the other hand, if the patient feel the resistance during the training, the speed falls down.

So finally, patients can exercise under the most proper condition.

Active augmented reality software

  • 3D reality exploration (Free/Mission)
  • Side scrolling game
  • Virtual environment exploration

The Walkbot provides exciting customized 3-dimensional augmented reality exercise games so that our clients actually do not perceive the gait training as a form of therapy, rather enjoy walking in interactive and ecologically natural or virtual environments as used.

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